Basic Architecture of Sport Web
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user nginx;
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worker_processes auto;
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error_log /var/log/nginx/error.log warn;
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pid /var/run/nginx.pid;
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events {
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worker_connections 2048;
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multi_accept on;
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}
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http {
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include /etc/nginx/mime.types;
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default_type application/octet-stream;
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# `request_id` is generated here when the client did not supply one and is
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# forwarded to the API, which echoes it back. One id ties the browser's
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# network tab, this access log and the application log together.
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log_format json_combined escape=json
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'{'
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'"time":"$time_iso8601",'
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'"request_id":"$http_x_request_id",'
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'"remote_addr":"$remote_addr",'
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'"method":"$request_method",'
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'"uri":"$request_uri",'
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'"status":$status,'
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'"bytes":$body_bytes_sent,'
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'"duration":$request_time,'
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'"upstream_time":"$upstream_response_time",'
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'"referer":"$http_referer",'
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'"user_agent":"$http_user_agent"'
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'}';
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access_log /var/log/nginx/access.log json_combined;
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sendfile on;
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tcp_nopush on;
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tcp_nodelay on;
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keepalive_timeout 65;
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server_tokens off;
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client_max_body_size 25m;
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client_body_timeout 30s;
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gzip on;
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gzip_vary on;
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gzip_min_length 1024;
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gzip_proxied any;
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gzip_types
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application/javascript
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application/json
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application/xml
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image/svg+xml
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text/css
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text/plain
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text/xml;
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# Defence in depth. The API rate-limits per actor; this is a blunt
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# per-IP ceiling that protects the app tier from ever seeing a flood.
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limit_req_zone $binary_remote_addr zone=api_limit:10m rate=30r/s;
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limit_req_zone $binary_remote_addr zone=web_limit:10m rate=60r/s;
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limit_req_status 429;
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proxy_http_version 1.1;
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proxy_set_header Host $host;
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proxy_set_header X-Real-IP $remote_addr;
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proxy_set_header X-Forwarded-For $proxy_add_x_forwarded_for;
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proxy_set_header X-Forwarded-Proto $scheme;
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proxy_set_header X-Request-Id $request_id;
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proxy_set_header Upgrade $http_upgrade;
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proxy_set_header Connection "upgrade";
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include /etc/nginx/conf.d/*.conf;
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}
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