190 lines
6.0 KiB
Plaintext
190 lines
6.0 KiB
Plaintext
using System;
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using System.Collections.Generic;
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using System.IO.Ports;
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using System.Linq;
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using System.Text;
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using System.Threading;
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using System.Threading.Channels;
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using System.Threading.Tasks;
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using System.Windows;
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using System.Windows.Controls;
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using System.Windows.Data;
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using System.Windows.Documents;
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using System.Windows.Input;
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using System.Windows.Media;
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using System.Windows.Media.Imaging;
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using System.Windows.Navigation;
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using System.Windows.Shapes;
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using System.Xml.Serialization;
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using System.Windows.Threading;
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using System.Diagnostics;
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using SafeBagDE70.Services;
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namespace SafeBagDE70
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{
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/// <summary>
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/// Interaction logic for MainWindow.xaml
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/// </summary>
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///
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public partial class MainWindow : HandyControl.Controls.Window
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{
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private WelcomeUC _welcomeUC;
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private DepositSMUCv2 _depositUC;
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private CollectionUC _collectionUC;
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private InformationUC _informationUC;
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private ErrorUC _errorUC;
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private UserControl _currentUC;
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private UserControl _prevUC;
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private TimeoutUC _timeoutUC;
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private MaintainanceUC _maintainanceUC;
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private EndSessionUC _endSessionUC;
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private object objLock = new object();
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public MainWindow()
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{
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InitializeComponent();
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Loaded += MainWindow_Loaded;
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}
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private void MainWindow_Loaded(object sender, RoutedEventArgs e)
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{
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AppData.Init();
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if (_welcomeUC == null) _welcomeUC = new WelcomeUC();
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if (_collectionUC == null) _collectionUC = new CollectionUC();
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if (_informationUC == null) _informationUC = new InformationUC();
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if (_errorUC == null) _errorUC = new ErrorUC();
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if (_depositUC == null) _depositUC = new DepositSMUCv2();
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if (_timeoutUC == null) _timeoutUC = new TimeoutUC();
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if (_maintainanceUC == null) _maintainanceUC = new MaintainanceUC();
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if (_endSessionUC == null) _endSessionUC = new EndSessionUC();
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gridMain.Children.Add(_welcomeUC);
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gridMain.Children.Add(_depositUC);
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gridMain.Children.Add(_collectionUC);
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gridMain.Children.Add(_informationUC);
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gridMain.Children.Add(_errorUC);
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gridMain.Children.Add(_timeoutUC);
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gridMain.Children.Add(_maintainanceUC);
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gridMain.Children.Add(_endSessionUC);
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ShowWelcomeScreen();
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//ShowDepositScreen();
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}
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public void HideAll()
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{
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lock(objLock)
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{
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foreach (var item in gridMain.Children)
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{
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if (item != null)
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(item as UserControl).Visibility = Visibility.Hidden;
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}
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//_collectionUC.Visibility = Visibility.Hidden;
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//_informationUC.Visibility = Visibility.Hidden;
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//_errorUC.Visibility = Visibility.Hidden;
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//_depositUC.Visibility = Visibility.Hidden;
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//_welcomeUC.Visibility = Visibility.Hidden;
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//_maintainanceUC.Visibility=Visibility.Hidden;
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//_endSessionUC.Visibility = Visibility.Hidden;
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SoundManager.StopWarningSound();
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}
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}
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public void ShowEndSessionScreen()
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{
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_prevUC = _currentUC;
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HideAll();
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_endSessionUC.Visibility= Visibility.Visible;
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}
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public void ShowInformationScreen(string strInfor,bool bContinue=false,bool bPlaySound=true,List<Control> lstControls=null)
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{
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_prevUC = _currentUC;
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_currentUC = _informationUC;
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HideAll();
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_informationUC.Visibility = Visibility.Visible;
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_informationUC.ShowInfor(strInfor, bContinue, bPlaySound,lstControls);
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}
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public void ShowErrorScreen(string strError)
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{
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_prevUC = _currentUC;
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_currentUC = _errorUC;
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HideAll();
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_errorUC.Visibility = Visibility.Visible;
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_errorUC.ShowInfor(strError);
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}
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public void ShowWelcomeScreen()
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{
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_depositUC.StopTimers();
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_depositUC.StopWelcomeTimer();
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_prevUC = _currentUC;
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_currentUC = _welcomeUC;
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HideAll();
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_welcomeUC.Init();
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_welcomeUC.Visibility = Visibility.Visible;
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}
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public void ShowDepositScreen(bool bInit=true)
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{
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_depositUC.ResetTimers();
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_prevUC = _currentUC;
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_currentUC = _depositUC;
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HideAll();
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_depositUC.Visibility = Visibility.Visible;
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if(bInit)
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{
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_depositUC.EndTransaction();
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_depositUC.InitTransaction();
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}
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}
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public void ShowCollectionScreen()
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{
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_prevUC = _currentUC;
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_currentUC = _collectionUC;
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HideAll();
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_collectionUC.Init();
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_collectionUC.Visibility = Visibility.Visible;
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}
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public bool IsMaintainanceScreen()
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{
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return _currentUC == _maintainanceUC;
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}
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public DepositSMUCv2 GetDepositScreen()
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{
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return _depositUC;
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}
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public void ShowMaintainanceScreen()
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{
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_prevUC = _currentUC;
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HideAll();
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_maintainanceUC.Visibility = Visibility.Visible;
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}
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public void ShowTimeoutScreen()
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{
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_prevUC = _currentUC;
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HideAll();
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_timeoutUC.Visibility = Visibility.Visible;
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}
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public void StopTimers()
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{
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_depositUC.StopTimers();
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}
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public bool DoCheck()
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{
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return _depositUC.DoCheck();
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}
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public void ResetTimers()
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{
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_depositUC.ResetTimers();
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}
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public void BackScreen()
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{
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HideAll();
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_prevUC.Visibility = Visibility.Visible;
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_currentUC = _prevUC;
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}
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}
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}
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